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Research code: IR.HUMS.REC.1403.020
Ethics code: IR.HUMS.REC.1403.020

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PHD, Immunology, Department of Immunology, Faculty of Medicine, Molecular Medicine Research Center, Hormozgan Health Institute, Hormozgan University of Medical Sciences, Bandar Abbas, Iran.
Abstract:   (15 Views)
Introduction:  Traditional immunology education faces challenges such as decreased student attention and motivation. This study aimed to evaluate the impact of online game-based learning using Kahoot (an interactive quiz platform) and ImmuneQuest (an immune system simulator) on the learning and motivation of medical students.
Methods:  In a quasi-experimental interventional study (2023-2024), 153 medical sciences students at Hormozgan University were assessed using a researcher-made questionnaire covering three domains: cognitive, emotional-affective, and skill-behavioral. Data were analyzed using mean, standard deviation, and median indices.
Results:   The mean scores in all three domains ranged between 3.5 and 4.0 (on a Likert scale). In the emotional domain, Kahoot performed better, with over 80% of students rating it as an engaging and effective method. Both games led to increased concentration, active participation, and correction of mistakes. ImmuneQuest had the greatest impact on understanding complex concepts (mean: 3.7 ± 1.11).
Conclusion:   Integrating online games into immunology education was recognized as a complementary and effective approach. It is recommended that future studies focus on the development of localized games, investigation of long-term effects, and provision of technical infrastructure to optimize this educational strategy.
     
Type of Study: Orginal | Subject: Special
Received: 2025/09/8 | Accepted: 2025/10/1

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